EA FC 25 - The Impact of Removing Contracts
In recent years, EA Sports has shown a clear commitment to refining and enhancing the Ultimate Team mode within its popular football simulation games.
By listening to player feedback, they’ve made notable changes to reduce friction and improve the overall experience.
One of the most significant changes in the history of Ultimate Team was the removal of player contracts in FC 25.
This decision follows EA’s earlier removal of squad fitness items, another feature that was widely considered a frustrating and unnecessary part of the game.
The elimination of contracts marks a shift towards a more streamlined and enjoyable experience for players.
📝 What Were Player Contracts?
For those unfamiliar with the Ultimate Team mode, it’s important to understand what player contracts were and how they functioned.
Unlike FIFA’s Career Mode, where contracts between clubs and players involve complex negotiations and wage management, contracts in Ultimate Team were far simpler.
Essentially, contracts were consumable items that determined how many matches a player could participate in before they needed to have another contract applied.
Each player card in Ultimate Team had a limited number of games they could play before their contract ran out. Once it did, the player was unable to take part in matches until a new contract was applied.
Contracts were categorized into three main tiers: bronze, silver, and gold. Bronze contracts, typically applied to lower-rated players, allowed for fewer games, while silver and gold contracts increased the number of matches a player could participate in.
Gold Rare contracts, for example, allowed players to play the most games and were generally applied to higher-rated players.
At a glance, the system may have seemed like an effort to introduce a layer of strategy to the game—requiring players to manage their squad’s stamina and availability carefully.
However, in reality, this mechanic became more of a hassle than a feature, detracting from the overall enjoyment of the game.
⏳ The Frustration of Managing Contracts
Managing contracts was, for many players, a tedious and time-consuming task. While the idea of requiring players to apply contracts to their squad initially seemed like it might add some depth to team management,
the practical impact was the opposite. Instead of enhancing strategy, contracts were often viewed as a pointless hurdle.
Players would need to spend time searching through their inventory for the right type of contract, navigating menus, and applying them to individual players.
This process broke the flow of gameplay, forcing users to interrupt their progress to handle something that felt more like a chore than a necessary part of the experience.
💰 Contracts and the Economy of Ultimate Team
One of the most significant aspects of Ultimate Team is its economy. Coins, the in-game currency, can be earned by playing matches, completing objectives, and trading items on the transfer market. If you want to have a better team and a better gaming experience but don’t have enough coins, click on this page
For many players, managing their coins and making smart purchases on the market is a key part of the game’s appeal. However, contracts rarely played a meaningful role in this economy.
Given how easy it was to obtain contracts, their value was extremely low. Players could purchase contracts in bulk for minimal amounts of coins, and even the highest-tier gold contracts were cheap and widely available.
As a result, contracts didn’t represent a meaningful investment or asset for players. Instead, they became something that players simply accumulated over time, rarely needing to think about them unless they were completely out of contracts.
🛠️ Why Removing Contracts Was Necessary
The removal of contracts in FC 25 can be seen as part of EA’s broader effort to improve the overall quality of life for players in Ultimate Team.
Contracts, like squad fitness before them, were ultimately deemed to be a feature that didn’t contribute positively to the game.
By eliminating contracts, EA has removed a layer of complexity that didn’t enhance the player’s enjoyment or add meaningful strategic depth.
In the context of modern gaming, players increasingly expect streamlined, user-friendly experiences.
Tedious tasks, such as managing contracts, detract from the fast-paced, competitive environment that Ultimate Team aims to provide.
By removing contracts, EA has taken a step toward making the game more accessible and less frustrating for both casual and competitive players.
🎮 How the Removal Affects Gameplay
For many players, the removal of contracts will go unnoticed as they dive into FC 25. Without the need to constantly manage player availability through contracts,
players can focus more on the core aspects of the game—building their squad, competing in matches, and trading on the transfer market.
This change simplifies the game, allowing players to play more games in less time, without worrying about non-essential items.
Competitive players, in particular, are likely to appreciate the change. Ultimate Team has long been a hub for highly competitive online play,
with modes like FUT Champions offering weekly challenges and rewards. In such a fast-paced environment, players want to focus on performance and tactics, not on managing contracts between matches.
The removal of contracts frees up time and mental energy, allowing players to fully engage in the competitive elements of the game.
Conclusion ✅
Ultimately, the decision to remove contracts in FC 25 is part of a larger trend toward streamlining and simplifying the Ultimate Team experience.
Contracts were an outdated feature that no longer served a meaningful purpose in the game. Their removal has been widely welcomed by the community,
as it reduces the amount of time players need to spend on non-essential tasks and allows them to focus on what really matters: playing football, building their dream teams, and competing at the highest level.
EA’s willingness to listen to player feedback and make changes like this demonstrates their commitment to improving the Ultimate Team experience.
By eliminating contracts, they’ve removed one of the most unnecessary and time-consuming aspects of the game, making FC 25 a more enjoyable and accessible experience for everyone.